One of the most frequently seen races are the Drakes, which are humanoid lizards, though you should never call them that. The German SF series Maddrax has the daa'mures. A race of alien lizardmen. The Hitchhiker's Guide to the Galaxy introduces a robot in So Long, and Thanks for All the Fish that comes from a planet where "the people are people and the leaders are lizards". Lissard, Lord Fear's henchman in later seasons.
The Silurians and Sea Devils were native to Earth, long ago. Alien lizard folk include the Ice Warriors, Draconians, and Terileptils. Land of the Lost: The Sleestak are primitive, tribal bipidal lizard folk with bug eyes, who are generally hostile to the humans who they perceive to be intruding on their territory. They once boasted a great civilization, but it collapsed long ago. One time displaced Sleestak from that civilized period becomes a friend and ally to the humans through most of the series.
Buck Rogers in the 25th Century: The Saurians were evil and they were also able to take human form. Exposing them to cold stripped away the disguise and revealed their true form. Various reptilian Wesen are standard lizard-like Skalengecks and Phansigars, snake-like Lausenshlange and Konigschlangethe turtle-like Genio innocuo, the alligator and crocodilian Skalenzahen and Gelemcaedus, draconian Daemonfeuer, and even the glow-in-the-dark alien-like Gluhenvolk are reptilian.
In the series Buffy the Vampire Slayer there are demons that look like this. However, you rarely see them in the series, but more often in the books and comics. It was said that the males of this race could cure people of snake bites with a touch of their hand. Another race of Reptilian humanoids were the Skiritai, who were a nomadic tribe of lizard folk that have a bow legged stance. The Thetis Lake Monster was described as such, however, one of the witnesses has come forward and said that the encounter was a hoax.
The Lizard Folk give this trope its name they were "lizard men" in first and second edition. They're generally depicted as swamp-dwelling tribals, and while not actually evil — their canon alignment is True Neutral — they don't like humans much. Except as emergency rations.
In the same series are the smaller draconic in more recent editions Kobolds, and the similar-in-appearance but more hostile Troglodytes. Almost all of these races where created by the Sarrukh, the Reptilian Creator Race , for one purpose or the other. The Forgotten Realms have several breeds of saurials, which are dinosaur-like humanoids. In Mystara , you can find Cay-men little peaceful dudes , gator men big ravenous thugs , and chameleon men weird dragon-worshiping aborigine-analogs.
Also turtles and snappers , if Turtle Folk count here. There's also the Yuan-ti, snake people. Pureblood versions look like people with scales and reptile-like eyes. Dark Sun doesn't have lizardfolk because they were wiped out, except those at the Last Sea.
It has ssurans instead, who look quite similar and in the 4th Edition, are identical. In Spelljammer , Lizardfolk in Wildspace are chiefly descended from planet-bound ones taken as slaves by humans and mind flayers, who later escaped and freed themselves. They are more civilized than their planetary brethren and believe this to be due to being closer to the various suns in space. As such, they habitually fly their nursery ships as close to suns as safely possible in order to expose their eggs to as much solar radiation as they can.
The subterranean, primitive troglodytes and diminutive, dragon-worshipping kobolds also return. Reptials are agathions — Neutral Good outsiders whose various kinds are all based on various sorts of animals — resembling robust, three-foot-tall bipedal lizards with emerald-green scales large crests on their heads. Unlike typical depictions of lizard folk, reptials are scholars and researchers by nature, putting a greater focus on overcoming evil through knowledge and learning than through martial might. Lizardmen give this race a complete army and civilization the Fantasy Counterpart Culture of various Mesoamerican civilizations , at that which so happens to be the most ancient surviving civilization in the Warhammer setting.
Their leaders are a priestly caste of magic using Frog Folk, the Slann, who are by a good margin the most powerful mages in the setting. Other lizardmen races include the the Skinks small and skittish skirmishers, assassins and wizards , the Saurus strong, ruthless and single-minded warriors and the Kroxigor huge, strong , not overly bright saurians who work both as heavy support fighters and manual labour.
They were created as servants to the Old Ones described as fairly reptilian themselves. Their armies also make liberal use of distinctly dinosaurian monsters. Unusually for this trope, they're on the side of good, being opposed to Chaos, the Skaven, and other evil races, and the last remnants of a once-proud civilization. However, they're generally hostile towards the other good races as well, though the fact that they keep trying to colonize their lands probably doesn't help. In early editions of the game the frog-like Slann are the Old Ones themselves, a degenerate remnant of the starfarers stranded after the fall of the polar gates to the Warp, while the Lizardmen were a separate, evil race often competing with goblins.
Needless to say, this is no longer canon. The Fimir are a reclusive race of evil, cyclopean lizard folk who dwell in isolated bogs and marshes and worship Chaos. Originally Retconned out of the game the Fimir were later reintroduced in the background material with the whole "reproduce only through raping human women" thing scrupulously excised and received models from Games Workshop's subsidiary Forge World.
The Seraphon were once the Lizardmen of the world-that-was who have since become beings of celestial magic rather than flesh and blood creatures. Summoned into battle by the powerful Slann Starmasters, the Seraphon fulfil the role of Daemons of Order. The Fimir of the Mortal Realms are creatures of destruction that resemble bipedal, hunchbacked lizards with a single malevolent eye. In Warhammer 40, , the Loxatl fit the bill, although they're only a minor race of mercenaries, quadrupedal, and are more salamander than lizard. The Slann have also been mentioned as existing here, but going by the art for them the culture is completely different.
Necromunda has Scalies, large reptilian abhumans with tough scaled skin and the ability to regenerate wounds. While there are rumours of Scaly tribes existing in the most isolated and polluted sections of the Underhive, they are most often encountered alongside gangs of mutant Scavvies. Rifts has a number of lizard-like races, mainly the plain old Lizardmen, Tautons Crocodile-men with scorpion tails that worship Egyptian Gods , Gromek, and others.
In South America, a peaceful collection of Lizardman tribes was taken over by an organization of evil Dragons who have set up their own religion with Dragons as gods, and have built their own city for the various reptilian races. The Lizardmen, who would rather return to their simple lives along the greatly-expanded Amazon are growing increasingly dissatisfied with this arrangement. The Viashino creature type represents humanoid lizards found on various planes. They are almost always aligned with red, the color of among other things chaos, emotion, impulsivity and barbarians. The viashino of Dominaria live in clans throughout the volcanic mountains of Shiv and the Burning Islands, where constant warfare against the goblins, human barbarians and dragons who also live there has turned them into fearsome warriors, although they're also known for their skill as smiths.
The viashino of Alara resemble hulking humanoid crocodiles and live in the red-aligned shard of Jund, a Death World of volcanoes, swamps and jungles full of monsters and barbarians and ruled by dragons. After the shards fused once more, some viashino adopted aetherium technology to give themselves wings, forming the Skyclaw Thrash. Ravnican viashino are of the small, wiry and sneaky type, often serving as warriors, rogues and assassins for the red-aligned guilds or on their own account.
Earthdawn has the T'skrang, a river-dwelling race of flamboyant pirates and story-spinners.
The Dragon Kings are highly-advanced immortal, perfectly reincarnating humanoid reptiles who evolved from bestial savagery, make use of plant and mineral technology, use disciplined elemental powers, and ruled the world long ago. Who occasionally breath fire. However, they believe that during the Paleozoic, their ancestors known as the Lizard Kings managed to produce a race of Lizard Folk called Drachids that they and other prehistoric Werebeasts of the time could transform into as humans did not exist yet.
The Transgression , the original Lemurians. Saurans and sauruds follow the trope right down to having a faster saurans and a heftier sauruds variety. They do live in volcanic hill country rather than swamps or deserts, though, and are skilled metalworkers. Infinite Worlds includes Lizardia, a parallel universe in which humans don't exist and "neo-troodons" the descendants of a small theropod dinosaur similar to a velociraptor take their place. Neo-troodons, by the way, avert the usual stereotype by being no more abhorrent than humans.
Fading Suns has the Hironem, who are a race of reptilian humanoids. Unlike many examples of this trope, they have saurian internal features, but their body shape save for a short tail and stature are very human-like. Apparently the Lizard Folk once ruled most of the known world, as servants to a great dragon. In the Glorantha setting for RuneQuest , dragonewts. Not evil or excessively hostile, but very alien in mindset and unable to speak human languages without surgery.
Chapter 3 features the Reptoids. They are actually Lawful Neutral , calm and meditative. They have a city Xantusia in the Sandflow Caves, and their chief Sslen'ck actually joins your party and becomes playable. Unfortunately, he leaves the city in the hands of his "trusted adviser", Blatantly Evil Chancellor. They are a species of humanoid reptilians with scales, elongated snouts, claws, tails, and Alien Hair. They are known to reproduce via laying eggs and are said to be cold-blooded but can survive in colder climates as adults thanks to "concentrated magicka" within the Hist sap that they drink.
They also have some traits in common with some amphibians, including the ability to breathe in and out of water , and they are said to go through "life phases" in which their physical forms can change drastically, including, per some sources, changing sexes. They are usually portrayed as a civilized and friendly people and are playable , just like the Orcs and Khajiit , and generally are treated well within the Empire.
This has not prevented them from repeatedly becoming victims of Fantastic Racism and slavery throughout much of the series' continuity, however, they get a number of The Dog Bites Back moments. Arena has an enemy type called Lizard Men, hostile reptilian troglodytes described as "once thought to be distant cousins of the argonians [ Interestingly, they resemble the modern Argonian design much more than Arena 's version , where they resembled gray-skinned zombies more than reptiles. The lizard-like Bangaa race appear in most of the games set in Ivalice.
Thanks to their muscled builds they're naturally formidable physical fighters, but they have little magical aptitude, in part because their raspy vocal cords make chanting spells difficult. They're noted not to be true reptiles, as they're capable of growing facial hair, and calling a bangaa a lizard is a very bad idea. Only in Tactics Ogre can Lizardmen be found. While they can be enemies, they can just as easily be members of your army, too. They aren't too bad of soldiers, either due to having high strength and vitality.
Lizardman have a focus on physical classes and what little info on them seems to show they're barbaric warriors. The Slithzerikai are bipedal semi-aquatic lizards or maybe crested crocodiles with rather complex backstory. There's supposedly a highly magical peaceful civilisation hiding far deep, and the sliths you meet descend from the ones cast out for violence.
There are both savage tribes you keep fighting and neutral to friendly civilized ones, hoping to be admitted back someday. The latter have integrated into Avernite society and become a PC race from game 2 onwards. All of them are skilled in combat or in clerical magic, if not both.
Lizardmen are a playable race. They're strong, tough, fast, resistant to acid, resistant to psionics The machinima game The Movies features unlockable costumes of lizard people with scaly skin and snake-like tongues. Lusternia has the Dracnari. Unusually for the trope, they're generally good guys - or at least neutral guys in their native city of Gaudiguch. They're both hardier and more intelligent than humans, and have a proud tradition as mystics and warriors.
Suikoden III had a race of lizard men. They weren't portrayed as evil or stupid but, more as Proud Warrior Race Guys. They also lived giant underground halls and specialized in blacksmithing. So they basically served the traditional role of dwarves in the setting.
While there are no lizard men per se a small wonder considering how many different humanoid animal races there are in the games , the serpentine Naga probably still fit under this trope, being humanoid reptilians. They're also technically an Elf subspecies, just to make it confusing. There are also dragonspawn, which are dragon-like humanoids. Mists of Pandaria introduces the saurok, a race of Chaotic Neutral reptilian beings created by the mogu who turned against their masters after the latter tried to commit genocide against them and are often grouped into tribes across Pandaria, pillaging at the expense of the pandaren.
Going against the popular Reptiles Are Abhorrent trope, Reptile's probably the closest thing Mortal Kombat has to a sympathetic villain, and Khameleon's good. The Dungeon Siege expansion pack Legends of Aranna featured the Zaurask which fit the tribal muscled variety. EverQuest brings us the Iksar. As worshipers of a god of fear, they are Always Chaotic Evil and you get to play as them.
Although EQ2 describes them as the orderly, structured evil to the dark elves' chaotic type. Considering the societies of Cabilis and Neriak respectively, this is not an unfair comparison. The main adversaries of the original campaign turn out to be a bunch of these coming out of hibernation they used to survive an ice age. These are specifically a type known as sarrukh, expanded upon by the Serpent Kingdoms splatbook. Chronicles of the Gifted features the Sslik as a playable race.
Apart from their hermaphrodite natures they tick all the tribal, muscled trope boxes. Fiona's ending shows a Lizard folk swordsman helping her in her quest to return to the human world. Many Ultima games feature Lizardmen as mooks. Ultima Underworld , however, subverted this — in the backstory , it turned out that the Lizardmen are actually quite intelligent, and were assumed to be mere monsters because they look fierce and are physically incapable of speaking the common tongue.
When offered a peace deal and the opportunity to participate in a new, multi-cultural society, they eagerly accepted. Lizardmen were a playable race. As they were neutral, both good and evil players could choose them as a second race during the campaign. In the sequel, they got replaced by the draconians. The first game had the caveman of 65 million BC battling Reptites, humanoid, sapient dinosaurs. For the most part, the humans were losing the evolutionary war, but the arrival of a starfaring planetary parasite named Lavos doomed the Reptites to extinction and ensured humanity's dominance.
Chrono Cross offers us a glimpse of what the Reptites would have become — an advanced species called Dragonians who would master both technology and magic, while living in harmony with nature. Unfortunately for the Reptites, the future changed. There is a village of good Reptites you can visit, and perform many small quests, which eventually provide a store which sells the best items in the game.
Being a series with a cast composed almost entirely of Petting Zoo People it naturally has some anthropomorphic reptiles, the most notable of them being Leon of team Star Wolf. Battle for Wesnoth has the Saurians and the Drakes both members of the same faction. The former are your average scaled semi-humanoids, the latter mini-dragons.
The Legend of Zelda: A race of humanoid lizard monsters called Lizalfos appear as semi-recurring enemies in a number of games. The name presumably presumably means "lizard folk" based off the other "fos" enemy humanoids like Stalfos and Wolfos. The ones in The Legend of Zelda: Breath of the Wild look specifically like chameleons, and can camouflage themselves to ambush Link.
The same game also introduces some variants, including skeletal Lizalfos and Lizalfos that attack Link with electricity or with fire or ice breath. Other related enemies include the larger and stronger Dinolfos The Legend of Zelda: Oracle Games had the Tokay, who were mischievous but friendly lizard folk. The Zazak enemy from The Legend of Zelda: In the former game, they were actually hylians under a curse.
Big, scaly, strong, usually red. But they were also known for being skilled tailors, and the playable Tlengle would often crack terrible jokes. Bloodstone also had the Tlatol, primitive and violent evolutionary cousins to the Tlengle. The Chamachies are Lizardfolk Centaurs. Very smart Lizardfolk Centaurs. The Kremlings are Petting Zoo People crocodiles in that they stand upright and wear clothes.
Most of them are evil mooks and their king is named "K. Although Scaler and Leon are generally heroic, there are several other Lizard Folk who aren't and serve as antagonists. The genetically engineered, chameleon-based Deathclaws. Although the typical Deathclaw is more like a vicious animal that attack humans on sight, the modified talking Deathclaws in the second game had the intelligence of eight-year olds and were capable of abstract thought and reasoning despite their tendency to mimic human speech the way parrots do.
Contrary to their violent relations with humanity, their own social groups was rigidly hierarchical, peaceful, and pack-based with a very strong Ape Shall Never Kill Ape attitude. Lonesome Road has the Tunnelers, bioluminescent reptile-skinned troglodytes descended from Divide residents who took shelter underground during the Great War and were mutated by the radiation. The Bedokaan are large, primitive and live in a swamp.
They're not really evil, but have a very different psychology than "warmbloods". The conflict with them can be resolved peacefully, and one of them may join the party. The Lizardmen are an intelligent race who supply the Beast hordes with Striders fast-moving, dinosaur-mounted, axe-throwing cavalry and Warlocks astrologer-type spellcasters.
Eternal Crusade Warhammer 40, Goodbye Despair Danganronpa Another Episode: Almost all of these races where created by the Sarrukh, the Reptilian Creator Race , for one purpose or the other. Lightspeed Edition Halcyon 6: Eric meets one when he attends Roalt Public High, Oito. Compare Draconic Humanoid , which look like dragons.
They're far more cultured than their Beast Man allies, and seem to have a society built on slavery and reading the stars. Shra are humanoid lizards with a Healing Factor , in some cases anatomy-induced Snake Talk and tendencies of following whoever they consider the strongest. The ones living in human civilization are mostly enslaved, while most free Shra live anachronistically in jungle tribes. The major exceptions are the violent, fanatic Si'Shra and the pacifistic Sikohlon order.
The Gillmen are an evolutionary offshoot of the human race that had, presumably, went extinct at the time mammals became dominant, but were somehow preserved and enslaved by the aliens. The Tasoths are creatures that look like lizardmen, but are in fact organic androids manufactured by the aliens. TY the Tasmanian Tiger: They were a minor antagonist annexing some border-regions of Erathia , but not evil not doing anything more evil than, well, taking advantage of the chaos to annex some border-regions.
Two lizardmen cultures were shown before the world blew up: Tatalia represented by Heroes' Fortress town , a gnoll-lizardman-human swamp state currently ruled by a lizardman king, and the slightly less important Dagger Wound Islands lizardmen, who live on a set of islands that also houses a mysterious and ancient temple infested with various snake-critters lizardmen also inhabited Enroth's south-eastern regions, but they did not appear to have much of a culture Lizardmen show up one of the enemy types.
There are some rather silly variants, like one donning a baker costume that tries to give you a Baguette Beatdown , and a blindfolded, stick wielding one in a swimsuit who's accompanied by a killer watermelon. Clearly suggesting it came about before the days of people saying Lizardfolk instead of Lizardmen, the Slingers are male, while the Lizardmen are female.
The most dangerous regular enemies in Gipath. Rapacians are one of PC races good guys, in other words. They are man-sized civilized bipedal lizards. Another PC race is ferrans — Petting Zoo People who were genetically engineered as slaves but gained freedom long since. Ferrans can be based on any mammal, bird or reptile, the only in-game difference is the portrait.
In the novels there are also nagas evil, but usually opposed to Big Bad. The Lizards are an aristocratic and high-class race who favor logic and pragmatism above all else. They're one of the more liberal races in the game, though the lizard general Edmund is a rather stuffy sort who can't help but talk down to the other races. The Amalj'aa race are portrayed as a warrior tribe that live a nomadic lifestyle.
The Amalj'aa easily dwarf the common races of Eorzea by a good headcount and are extremely muscular from the waist up. Most of the Amalj'aa are shown as worshipers of Ifrit and they kidnap people to use them as mindless servants for their god. However, there are also a small group of Amalj'aa known as the Brotherhood of Ash that do not worship Ifrit and wish to preserve their old way of life as a noble warrior tribe while fighting their own zealot kin.
XIV also features, in smaller number, the Mamool Ja. In comparison, the Mamool Ja are smaller and less muscular than the Amalj'aa, and more resemble geckos. The Mamool Ja are immigrates from the New World who came to Eorzea to work as mercenaries during the country's era of strife. Endless Legend 's Drakken are a race of dragon-like reptiles that were uplifted by the Endless.
When their world's climate started to collapse , Drakken eggs started to hatch bearing Drakken with hands instead of wings and with a more bipedal posture. Drakken Ancients born before the collapse still have wings and look much more like traditional dragons. Unlike most lizardfolk, the Drakken are a race of scholars and diplomats, and their special ability allows them to force diplomacy between two factions that are at war. Their armies are small but very powerful. Faria has the Lizard Men, whose language is practically unintelligible to anyone not using the Translation Machine from Teodoor.
Telepath Tactics has the lissit, natives to the Dundar Archipelago who live apart from humans. They raise the protagonists in the campaign , and the campaign features them pretty heavily as a result. Non-Mammal Mammaries is averted here; females have spines on their head and back instead. The Curse Of Issyos has them as common enemies in the first couple of stages. Lizardmen appear as enemies who can wield weapons like swords, clubs, bows and crossbows. They come in two flavors: Standard Lizardmen and the much more powerful Komodo Warriors. Brigandine has trident-wielding lizard men. They're an effective low-tier unit with decent stats who are especially noted for their impressive accuracy and high rate of critical hits, these traits shoot up even further when they evolve.
Reptile men are fairly typical Lizard Folk. Shards of the Oracle Spider Riders: Quest of the Earthen Spider Riders: Scream Lover Frost Harrow: Die with Me Frost Harrow: Cover by Bill Wray. Cover by Jim Holloway. This linked page contains details of many of my game credits but is not complete. A family reunion and Shark Week definitely cut into my viewing time in July. Edward Henderson — known professionally as Edward Readicker- Henderson — has died at age 53, Harryhausen was one of Cushing Japan mummy movies Reviews.