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The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for.
You'll quickly learn the essential and most-often-used features of OpenGL 2. A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.
Paul Martz is a senior software engineer at SimAuthor, Inc. Accessibility Links Skip to content Skip to left navigation Skip to right navigation Access keys help. Print page Email page Share.
then distilled the essential elements of modern OpenGL programming and best . After reading OpenGL® Distilled, many readers will purchase OpenGL®. OpenGL Distilled [Paul Martz] on bahana-line.com *FREE* shipping on qualifying offers. OpenGL opens the door to the world of high-quality, high-performance 3D .
A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources. Paul Martz is a senior software engineer at SimAuthor, Inc.
A Guide to Engineering Experiences. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. Chapter 3 Transformation and Viewing. Appendix B Best Practices. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation.
In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. From Design and Modeling to Video Compositing.
Now fully updated for Blender 2. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender open source and free software. Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.
The rich companion website blendtuts. A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources. Paul Martz is a senior software engineer at SimAuthor, Inc.
Accessibility Links Skip to content Skip to left navigation Skip to right navigation Access keys help. Print page Email page Share.
Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.
Preface xv Acknowledgments xxiii About the Author xxv Chapter 1. An Introduction to OpenGL 1 1.