Contents:
New Power Jeremy Heimans. Hearing Cultures Veit Erlmann.
Tryptamine Palace James Oroc. Smile Or Die Barbara Ehrenreich. Simulacra and Simulation Jean Baudrillard.
The Culture Code Clotaire Rapaille. The Psychopath Test Jon Ronson.
Some features of WorldCat will not be available. Find a copy in the library Finding libraries that hold this item Australian Film, Television and Radio School. In addition to publishing scholarly research on human motivation, Dr. Please create a new list with a new name; move some items to a new or existing list; or delete some items. Finding libraries that hold this item
All About Love Bell Hooks. Doing Visual Analysis Per Ledin. Waking Up Sam Harris. Bad Feminist Roxane Gay. Hello World Hannah Fry. Marijuana Horticulture Jorge Cervantes.
Dead Girls Alice Bolin. The Tipping Point Malcolm Gladwell. The Story of Sex Philippe Brenot. Rules of the Game Neil Strauss. The Last London Iain Sinclair. Rodeo Queens Joan Burbick.
The Medium is the Massage John Berger. The Cannabis Encyclopedia Jorge Cervantes. New Dark Age James Bridle. Nervous States William Davies. Brain Food Dr Lisa Mosconi. Beach Money Jordan Adler. Please verify that you are not a robot.
Would you also like to submit a review for this item? You already recently rated this item. Your rating has been recorded. Write a review Rate this item: Preview this item Preview this item. New directions in media. English View all editions and formats Summary: This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band.
And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion.
It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory.
Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.
Allow this favorite library to be seen by others Keep this favorite library private. Find a copy in the library Finding libraries that hold this item Electronic books Additional Physical Format: Document, Internet resource Document Type: Scott Rigby Richard M Ryan. Publisher Synopsis "As games mature, and the average age of gamers continues to rise, we can hope that game scholarship will evolve as well, and Glued to Games is a good step in that direction. User-contributed reviews Add a review and share your thoughts with other readers.
Add a review and share your thoughts with other readers. Similar Items Related Subjects: Video games -- Social aspects. User lists with this item 6 Video Gaming 56 items by gretellaguardia updated Linked Data More info about Linked Data. This malformed URI has been treated as a string - 'http: Home About Help Search.
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