Contents:
Having first consolidated their power in the plane's hollow interior, the Phyrexians are found on every part of the surface now, from the Razor Fields to the city of Lumengrid —and larger numbers are beginning to mass around the centers of civilization. The would-be Father of Machines, Karn, lost to creation, is the only Planeswalker who can potentially stop the Phyrexians on Mirrodin and throughout the rest of the Multiverse. He must be found.
The Quest for Karn. Mirrodin Cycle Scars of Mirrodin: Retrieved from " https: While this is a common formula for the fantasy genre, it's common because it works. I thought the author, Robert Wintermute, did a great job in creating three distinct heroes that have separate reasons for wanting the villains defeated. Every great hero has an origin story Batman loses his parents, Spider-Man sees his Uncle Ben die, Superman's planet blows up, etc.
Scars of Mirrodin: The Quest for Karn is the block novel corresponding to Scars of Mirrodin block. It was written by Robert B. Wintermute and. Scars of Mirrodin: The Quest for Karn (Magic: The Gathering) and millions of other books are available . Zendikar: In the Teeth of Akoum: A Magic: The Gathering Set Novel The Darksteel Eye (Magic the Gathering: Mirrodin Cycle, Book 2).
I won't ruin the book by relaying them all in detail here, but I suffice to say that Wintermute does a good job of slowly revealing their motivations throughout the story. It was also interesting to me that each hero had a dark secret unlike heroes like Superman, or even early versions of Batman: Venser is an addict, Koth has suffered public humiliation, and Elspeth is the victim of shameful acts.
These three secrets - addiction, humiliation, and shame - are universal struggles. Most readers I imagine can resonate with at least the fear of one or more of them, if not the reality of one or more of them. Whether that was intentional or not on the part of Wintermute I don't know. But I think it makes for great characters. I also appreciated how the use of magic was subtle in this book.
The author didn't interrupt the story by trying too hard to explain how everything worked. I think if he had it might've slowed down the quest. The magic was simple, the characters "uttered words of power," and grasped at "tethers of mana.
That's not my taste at all. I did not enjoy the graphic descriptions of the inner chamber of a Phyrexian stronghold. There was a lot more blood 'n guts for lack of a better term than I expected.
That said, I don't fault the book for being gory. If you know the game at all, you already know that the Phyrexians are a pretty horrific bunch. So, the gore was not misplaced, it's just not my cup of tea. When it's all said and done I'm glad I read this book. It had a group of interesting heroes, terrible villains, and it made me want to play Magic.
So my choice for my book was a novel from the card game series Magic the Gathering. Each novel tells the story of a planeswalker, a being that can travel between dimensions. My book is about three planeswalkers that must travel across the plane of Mirrodin, a vastless metal plane that is currently being invaded by the evil Phyrexians.
Another character is the artificer Venser, a planeswalker that can teleport. The main reason why they were on this plain was to find Karn, a silver golem who is also planeswalker but the creator of Mirrodin. The main thing I liked about this book is the fact that the emotions I had felt about this is because it was ominous and spooky and you never knew what was going to happen with all the fighting.
And every line that was said within the book had a meaning whether it be Koth ranting about how he should lead his fellow inhabitants or Venser always trying to keep morale up.
But the one I liked the most was from a major character that you only saw in two scenes. His name is Tezzeret, another planeswalker but he is an agent for the millennium old planeswalker dragon, Nicol Bolas.
This gift he is implying is about a fleshling girl who could Phyresis, a deadly disease that the Phyrexians spread to increase their numbers because it turns other creatures into Phyrexians. She had actually healed Karn, the silver golem, but only with the help of Venser who sacrificed his life for Karn to regain a new heart that had been corroded form Phyresis.
Jan 15, Drew Perron rated it liked it. Look, I understand that New Phyrexia is supposed to be an unpleasant place. But this was just too much unpleasantness, too much bleakness, and too little emotional payoff for it, bogging down the adventure aspects and getting in the way of the worldbuilding. Not very well written throughout, lackluster for most of it, but there were certainly parts that swept me up in the action, so it was a satisfying read.
I know tie-in fantasy novels are expected to be bad, but this is literally the worst book I have ever read. Andrew Seitz rated it did not like it Apr 21, Matthew Meese rated it it was amazing Dec 07, Ken rated it liked it Oct 21, John rated it liked it Aug 18, Thomas Graff rated it it was amazing Jan 29, Chris Daniello rated it did not like it Aug 20, Daniel rated it really liked it Jul 08, The Providence of Fire. The Heroes of Olympus, Book Four: The House of Hades. Gardens of the Moon. Red Seas Under Red Skies. Dragons of Autumn Twilight. Book Three of The Demon Cycle. The Last Mortal Bond.
The Heroes of Olympus,Book Five: The Blood of Olympus.
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