Contents:
Marmaras, Nicolas , ed. William Complexity factors in ambulance command and control. OZCHI citizens online: Bentley, Todd and Balbo, Sandrine , eds. William and Joyekurun, Ronish and Nees, Anna and Amaldi, Paolo and Villanueva, Rochelle Information layering, depth and transparency effects on multi-layered displays for command and control. Proceedings of the Human factors and ergonomics society: Fincher, Sally , ed. William Purpose and context: William and Pilemalm, S. William and Hayes, Jared and Moore, Tony What makes emergency ambulance command and control complex?
Johnson, Chris , ed. University of Glasgow, Department of Computing Science. William Work domain analysis and ecological interface design for hydropower system monitoring and control. William Ambulance dispatch complexity and dispatcher decision strategies: William Analysing cognitive work of hydroelectricity generation in a dynamic deregulated market. William and Blandford, Ann Information handling in dynamic decision making environments.
William Integrated power scheme simulator for human-system integration studies. Australasian universities power engineering conference. William and Blandford, Ann Situation awareness in an emergency medical dispatch centre.
William Critical Decision Method data analysis. The handbook of task analysis for human-computer interaction. Diaper, Dan and Stanton, Neville A. Lawrence Erlbaum Associates, pp. Sanderson, Penelope and Wong, B. William and Choudhury, Sanjib and Memisevic, Rizah Hydro scheme control in a deregulated environment: HCI in New Zealand. William and Blandford, Ann Analysing ambulance dispatcher decision making: Proceedings of the HF human factors conference design for the whole person - integrating physical, cognitive and social aspects: Ergonomics Society of Australia.
Blandford, Ann and Wong, B. William and Connell, Iain and Green, Thomas Multiple viewpoints on computer supported team work: People and computers XVI: William and Blandford, Ann Situation awareness and its implications for human-systems interaction. OZCHI usability and usefulness for knowledge economies: Villanueva, Rochelle and Wong, B. William Virtual tours in tourism: William Activity breakdown in quickTime virtual reality environments. Thomas, Bruce and Warren, Jim C. Australian computer science communications. William Cognitive task analysis for decision centred design and training.
Annett, John and Stanton, Neville , eds. William Interactive children: Paris, Cecile , ed. William QTVR support for teaching operative procedures in dentistry. People and computers XIV: William and Platt-Evans, C. William Operational concepts report Vol. William and Panifici, E.
Report prepared for AD4: William Operational Concepts Report Vol. Middlesex University Press, London. Keith, Suzette and Wong, B. William Fit for purpose: William Technology affordances of the ActualDepth multi-layered display. University of Otagoo, Dunedin, NZ. William and Blandford, Ann Naturalistic decision making in emergency ambulance command and control. University of Otagoo, Dunedin, NZ.. William and Sanderson, Penelope Preliminary report to the Snowy Mountain hydro electric authority: NSW-Victoria system separation incident.
Swinburne University of Technology, Melbourne. Snowy Mountain Hydro Electric Authority. William A survey of analytic provenance. William Uncertainty of visualizations for SenseMaking in criminal intelligence analysis. Concepts, Methods, Methodologies Working Group. Engineering for Human-Computer Interaction , Methods, models and architectures for graphical user interface design. For the readers of this column who are regular conference attendees, I hope to provide glimpses of elements you may have User interface managers, interface components and re-use.
The architectural bases of design reuse. The architecture problem for interactive systems is a hard problem. Objective, rational and well Objective, rational and well informed analysis of interactive architectures is rare. This is not all due to sloppy thinking. Much of it is due to the obstacles to progress in the area of software for interactive systems. The topic is inherently slippery, because it is hard to get a grip with either our hands or our feet. The minute we think we have a grasp of the main issues, new technologies rain down on us and wash away the islands of firm ground on which we are standing.
Part of the problem has undoubtedly been a lack of appropriate standards. Separating the user interface from the 'rest of the application' is a key goal in interactive sys The required separation goes beyond software modularity and entails user interface and application functions which are both unconstrained by each other's design feaures. Yet [a] two component interactive system must compromise on separability. A new three component model is presented. A linkage component passes user inerface information to application functions, and returns application function results to the user interace.
The second component, the user interface, can have a truly general core. Reconfigursiton requires no direct knowlege of applications functions. The third component, the non-interactive core, provdes the applications's functionality. Inter-ccmopionent relations are explored to identify user inteface feaures which constrain non-interactive core design and verice versa. Interaction ergonomics, control and separation: Three main problems are discussed: This overarching goal will be realized through scientific activities of four Working Groups WGs with each of them having specific objectives, rationales, tasks and expected outcomes.
Maturation of Usability Evaluation Methods: COST contributes to reducing the What's the Problem with Usability Problems. Aware of the many methodological challenges in this area, WG2 began by considering how credible multi-site experiments MSEs could be designed. The approach taken was to first gather a collection of constructs that were being used or considered to compare usability evaluation methods UEMs , for example, on the basis of the severity of the problems that they could find, or the value to software development of their discoveries, explanations and recommendations.
Such constructs shine light on differences and similarities between UEMs through a process of categorisation, often referred to as coding in qualitative human science methodologies. A collection of constructs was formed over two meetings, and applied collaboratively in coding exercises to a collection of evaluation problem and summary reports at two further meetings.
Insights and issues from these collaborative exercises fed into a final independent analysis by the co-author of this report. Review on the Computational and Definitional Approaches in Usability Evaluation , and the results of group and individual activities i. It closes with a discussion of future strategies that would avoid direct comparisons, but instead take a meta-review approach to in depth case studies of usability work.
The proposal is that case studies of usability work within full software development contexts focus on the interactions between approaches to usability A2Us, a looser and broader concept than UEMs. Meta-reviews would then derive models from these case studies.
These models of usability work, and the circumstances under which it can be effective, would provide a focused basis for future experimental work that would investigate the impact of specific focused interventions below the level of A2Us. This would greatly reduce the complexity of experiments relative to direct comparisons of UEMs, where the supposedly independent variables i. Future research thus needs to investigate how the ingredients of A2Us e. On this basis, WG2 has made fundamental contributions to advancing the maturity of usability work, rather than just usability evaluation.
Comparing usability evaluation methods: The paper is organised as follows. Related work and an analysis of the background is presented in Sect. The principles underlying our new method of working with long on-line texts are given in Sect. User interaction with the system as well as advanced uses of the method and features of the system are outlined in Sect. We conclude the paper by pointing out interesting future improvements. The book starts at the prehistory of gaming. Erkki Hutamo goes back to before the industrial - Juul, Salen, et al. Publications due in Spring Change of State: People and computers XIV: Working spheres or engagements: Fine introduction to HCI for analytical readers: But what does internationalisati But what does internationalisation mean to you?
I offer a personal view below.
Creative Worthwhile Interaction Design: The themes of this tutorial are: The tutorial combines and integrates high level perspectives on design creative, engineering, innovative worth focus, usage and contexts foci. These themes are addressed via short lectures and extensive group exercises across the day. By attending this tutorial, you will gain knowledge of disciplinary differences between creative, technical and human perspectives on interactive software in particular, understand the roles of reflection in creative practices strategies for applying and integrating diverse perspectives within a dynamic development process in particular, creative and worth-focused perspectives By attending this tutorial, you will also become able to: Over the last two decades, creative and strategic design approaches have become increasingly prev These tensions can be harnessed productively by giving equal status in principle to creative, business and engineering practices and developing approaches and resources that can balance and integrate a range of multidisciplinary design practices.
Gesture and voice prototyping for early evaluations of social acceptability in multimodal interfaces. The effect of aesthetically pleasing composition on visual search performance. Supporting overlapping audio landmarks in exploratory environments. Vazquez-Alvarez, Yolanda and Brewster, Stephen a.
Designing spatial audio interfaces to support multiple audio streams. Williamson, John and Robinson, Simon: Pressure-based menu selection for mobile devices. Pressure-based text entry for mobile devices. Brewster, Stephen and Murray-Smith, Rod: Gestural and Auditory Interactions for Mobile Environments. Head tilting for interaction in mobile contexts. Hoggan, Eve and Crossan, Andrew: Audio or tactile feedback: Mapping information to audio and tactile icons. Distal tactile feedback for text entry on tabletop computers.
Eyes-free overviews for mobile map applications. Employing non-speech audio to support tourist wayfinding. In Haptic and Audio Interaction Design , pp. Gestures all around us: Multimodal interfaces for camera phones. Crossan, Andrew and Brewster, Stephen: Multimodal trajectory playback for teaching shape information and trajectories to visually impaired computer users.
Usability or Else - Proceedings of HCI (BCS conference series) by This proceeding contains a selection of state of the art refereed papers on current People and Computers XIV represents a comprehensive guide to current. People And Computers Xiv Usability Or Else Proceedings Of Hci PDF on The Most Popular Proceedings Of Hci PDF and Download People And Computers McDonald; Yvonne Waern; G Cockton] -- This Proceeding Contains A Selection Of People And Computers XIV — Usability Or Else!.
Instrumented usability analysis for mobile devices. Wrist rotation for interaction in mobile contexts. Hoggan, Eve and Brewster, Stephen a. Investigating the effectiveness of tactile feedback for mobile touchscreens. Investigating touchscreen accessibility for people with visual impairments. Usability Evaluation of Web Mapping Sites. In Cartographic Journal, The 45 2 , pp. Tactile feedback for mobile interactions. Mobile multi-actuator tactile displays.
In Haptic and audio interaction design , Hoggan, Eve and Brewster, Stephen: New parameters for tacton design. Vibrotactile external memory aids in an auditory display. Kildal, Johan and Brewster, Stephen a. Interactive generation of overview information using speech. An initial investigation into non-visual computer supported collaboration. McGookin, David and Gibbs, Maya: Initial development of a PDA mobility aid for visually impaired people. In The human-computer interaction handbook: Designing a Smell-based Interaction. Tactile Crescendos and Sforzandos: Crossmodal Icons for Information Display.
Mobile Crossmodal Auditory and Tactile Displays. Non-visual Overviews of Complex Data Sets. Marentakis, Georgios and Brewster, Stephen: Contextual Audio in Haptic Graph Browsing. Wall, Steven and Brewster, Stephen: Feeling What You Hear: Tactile Feedback for Navigation of Audio Graphs.
Human Factors, Technology and Applications. In Signal Processing 86 12 , Elsevier, pp. Validation of a bovine rectal palpation simulator for training veterinary students.. In Studies in health technology and informatics Figure 1 , pp. Integrating a bovine rectal palpation simulator into an undergraduate veterinary curriculum..
In Journal of veterinary medical education 32 1 , pp. Multimodal Interaction and Proactive Computing. The impact of haptic 'touching'technology on cultural applications. In Digital applications for cultural heritage institutions , pp. The design and evaluation of a sonically enhanced tool palette. Brewster, Stephen and King, Alison: An investigation into the use of tactons to present progress information.
A First Investigation into the Effectiveness of Tactons. Cockburn, Andy and Brewster, Stephen: Multimodal feedback for the acquisition of small targets.. In Ergonomics 48 9 , pp. Crossan, Andrew and Murray-Smith, Rod: Gait phase effects in mobile interaction. How can we best use landmarks to support older people in navigation?. Not just a matter of design: Browsing numerical data tables using sound. Effects of reproduction equipment on interaction with a spatial audio interface. Gesture interaction with spatial audio displays: Effects of target size and inter-target separation.
In Conference on Auditory Display , pp. Marentakis, Georgios and Brewster, Stephen a.
A comparison of feedback cues for enhancing pointing efficiency in interaction with spatial audio displays. A system for manipulating audio interfaces using timbre spaces. Non-visual information display using tactons.
Hot Under the Collar: Using multimodal interactions for 3D television and multimedia browsing. Designing spatial audio interfaces to support multiple audio streams. Using landmarks to support older people in navigation. In Personal Technologies , pp. W2C characterizes existing major design paradigms as Abstract Design Situations, which reduce design practices to the co-ordination of different types of design choice. Many publications describe experiments that compare methods.
Brewster, Stephen and Brown, Lorna M: Using field experiments to evaluate mobile guides. Goodman, Joy and Gray, Philip: Using landmarks to support older people in navigation.
Marentakis, Georgios and Brewster, S A: A study on gestural interaction with a 3d audio display. Empirically derived guidelines for the presentation of concurrent earcons. Space, the final frontearcon: The identification of concurrently presented earcons in a synthetic spatialised auditory environment. Providing external memory aids in haptic visualisations for blind computer users. Application based assessment of frictional properties for haptic data visualization. In Proceedings of eurohaptics , In Cattle Practice 11 2 , pp.
In Proceedings of Eurohaptics 11 2 , pp. Multimodal 'eyes-free' interaction techniques for wearable devices. Brown, Lorna M and Brewster, Stephen: Interpreting sonified line graphs. Design guidelines for audio presentation of graphs and tables. Evaluating training effects of HOPS.
In Proceedings of Eurohaptics , pp. An investigation into the identification of concurrently presented earcons.