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Dragonborn have personal names given at birth,but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit. Your draconic identity manifests in a variety of traits you share with other dragonborn, as well as unique aspects based on your color. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a year-old human child by the age of 3, and reach adulthood by They live to be around Dragonborn tend to the extremes of the spectrum.
Whether lawful, chaotic, good, or evil, a dragonborn is a paragon of their beliefs.
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost pounds. Your size is Medium. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.
The damage increases to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level. In the same manner as true dragons, dragonborn are divided into a number of different colors. These colors fall into five categories:. You have tough, scaly skin. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. You can speak, read, and write Common and Draconic.
Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. Your breath weapon is a blast of magical flame. It deals fire damage in a foot cone, and imposes a Dexterity saving throw. You are descended from one of the largest breeds of dragons.
Your size is Large. Your Strength score increases by 2, and your Charisma score increases by 1. Your breath weapon is a beam of glimmering energy. It deals force damage in a line 30 feet long and 5 feet wide, and imposes a Constitution saving throw.
You have resistance to poison damage. Creatures that fail their saving throw on your breath weapon are pushed 30 feet away from you. Your Constitution score increases by 2, and your Strength score increases by 1. Your breath weapon is a stream of caustic acid. It deals acid damage in a line 30 feet long and 5 feet wide, and imposes a Dexterity saving throw. You have resistance to acid damage. You add your Constitution modifier to the damage of your breath weapon.
Your Strength, Dexterity, and Constitution scores each increase by 1. Your breath weapon is a bolt of lightning. It deals lightning damage in a line 30 feet long and 5 feet wide, and imposes a Dexterity saving throw. You have resistance to lightning damage. Your breath weapon is a gust of superheated air. It deals fire damage in a line 30 feet long and 5 feet wide, and imposes a Dexterity saving throw. You have resistance to fire damage. Your Strength, Constitution, and Charisma scores each increase by 1. Your breath weapon is a pulse of electricity. Dragon of the Coast.
You have a swimming speed of 30 feet, and you can breathe air and water. Your Strength score increases by 2, and your Constitution score increases by 1. Your breath weapon is a cloud of corrosive sand. It deals bludgeoning damage in a foot cone, and imposes a Dexterity saving throw. Your Constitution score increases by 2, and your Dexterity score increases by 1.
Your breath weapon is a bolt of solid ice. It deals cold damage in a line 30 feet long and 5 feet wide, and imposes a Dexterity saving throw. You have resistance to cold damage. Your Dexterity, Intelligence, and Wisdom scores increase by 1. Your breath weapon is a pulse of magnetic energy. It deals force damage in a line 30 feet long and 5 feet wide, and imposes a Dexterity saving throw. You have resistance to force damage.
Creatures wearing metal armor that fail their saving throw on your breath weapon are pushed 30 feet away from you, and targets holding metal weapons are disarmed. Your Charisma score increases by 2, and your Strength score increases by 1. Your breath weapon is a corrosive fog.
You have proficiency in Performance, and can speak, read, and write one extra language of your choice. Your breath weapon is a bombardment of crystalline shards. It deals magical piercing damage in a line 30 feet long and 5 feet wide, and imposes a Dexterity saving throw. Your Charisma score increases by 2, and your Wisdom score increases by 1.
It sounds like the DM didn't consider whether you were having fun or feeling unhappy. Your horns are long and thin, like antennae, and your scales are ever-shifting in colour and hue. Whichever you choose, you can use the power once per long rest. In the meantime I'll trust to 5e's stat caps. Submit a new link. Your breath weapon is a pulse of magnetic energy. A lot of potential options exist, however, I decided to go with what was chosen mostly for flavor purposes.
Your breath weapon is a cloud of ionized gas. It deals lightning damage in a foot cone, and imposes a Constitution saving throw. You have resistance to necrotic damage. Your breath weapon is a blast of the sands of time, ravaging anything it touches. It deals necrotic damage in a line 30 feet long and 5 feet wide, and imposes a Constitution saving throw. Your Intelligence score increases by 2, and your Wisdom score increases by 1. Your breath weapon is a deafening sonic cry.
It deals thunder damage in a foot cone, and imposes a Constitution saving throw. You have resistance to thunder damage. Your Wisdom score increases by 2, and your Strength score increases by 1. Your breath weapon is purifying flames. Your breath weapon is a caustic ooze that dissolves flesh on contact. It deals acid damage in a foot cone, and imposes a Dexterity saving throw. Your breath weapon is a cloud of poisonous gas.
It deals poison damage in a foot cone. Your breath weapon imposes a Constitution saving throw. Your breath weapon is a blast of scouring dust. It deals slashing damage in a foot cone, and imposes a Constitution saving throw. Your Constitution score increases by 2, and your Intelligence score increases by 1. Your breath weapon is a shower of superheated sparks. It deals lightning damage in a foot cone, and imposes a Dexterity saving throw.
You can reroll a saving throw that you fail. Your breath weapon is a maddening wail. Your Strength, Dexterity, and Constitution scores increase by 1. Your breath weapon is an intense beam of destructive light. Your breath weapon is a stream of metallic shards. It deals magical piercing damage in a line 30 feet long and 5 feet wide, and weapon imposes a Dexterity saving throw. Your breath weapon is a cloud of acidic vapors. Your Intelligence score increases by 2, and your Strength score increases by 1. Your breath weapon is a blast of intense flame.
Dogs will do nothing until they are activated. Dogs can be befriended, making them useful followers.
They will follow the Dragonborn until they are told to return home or wait at the current location. When sitting, they will bark occasionally. This section contains bugs related to Dog Skyrim. Before adding a bug to this list, consider the following: Sign In Don't have an account?
For other uses, see Dog. Contents [ show ]. Dog goes for Walks? Go ahead and adopt Meeko! He will move with your family. I moved my family all over Skyrim, and Meeko followed with no trouble.