From Survival to Attacking the Enemy


The value used here is the amount of enemies when only one player is present. Additionally, bosses gain more health when more players are alive. The Survival Mode has various enemies that the player have to fend against. The base damage for most enemies is The Generic New Borns are the most common and weakest of the different enemies. They walk slowly towards the player and attack them with a headbutt.

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They are pretty easy to kill because of their low health and speed, but their massive number still can makes them dangerous. They trot towards the player with a faster speed and attack them with their machete. They are a bit tougher than the Generic New Borns, and can sneak up on the player with their speed. They looks like the Generic New Borns but they wear a jaw mask and have a machete-arm on their left. Their body is also covered in dark blood.

UNITY ACCOUNT

The Crawler Droids are a more uncommon enemy, but appear early. They move towards the player with a faster speed and attack them with their legs. They are pretty easy to kill with their average health, but due to their size and speed, can sneak up on the player very easily.

They are small, mechanical, spider-like robots with four legs and one red eye. The top of their body appears to be like a shell, and below their eye are two fang-like structures. The Ranged New Borns are one of the early enemies. They walk slowly towards the player and launch rockets from a distance.

How do I stop one enemy constantly..

The explosion of their rockets can do variable damage, depending on the explosion's distance from the player. However, they do not have a melee attack, and their rockets can be blocked by obstacles in the map. They are taller and thinner New Borns with wires implanted on their body, as well as a rocket on their right shoulder, and a robotic left eye. They have strange growths on their body and have a small tentacle-like left arm.

The Phantom New Borns are an uncommon enemy with slightly more health than most enemies. They walk towards the player and have the ability to turn their body translucent and red for a short amount of time. They make a dark smoke effect when they use their ability, which can be useful for the player to locate them. They are tall and very skinny New Borns with rough dark grey skin. They also have the area around their left eye covered in blood, and have sharp fingers.

The Security Droids are ones of the more resistant enemies. They slowly walk towards the player and swipe their blades at the player when close. After losing about half of their health, they start spinning their upper torso in a degree motion with their blade hands outstretched, moving faster as they do. They have a rather high health compared to most enemies. They are tall mechanical humanoid robots made up of gears and metal rods, with machetes for hands and a single orange eye. The Berserker New Borns are the most resistant enemies.

They walks towards the player and starts to run when they are down to about half health. They have high health and do twice as much damage as other enemies, which makes them quite dangerous. They act like bosses, chasing the player by walking or running, attacking them if close, teleporting occasionally, and using a special ability when the player is in range.

However, they have significantly less health than bosses. Its melee attack does 30 base damage. The Scorpion New Born has one special ability, in which it shoots several medium range flames at the player.

Last Shelter: Survival

The flames are relatively slow and are not affected by obstacles. It is a big, pale light brown New Born wearing a jaw mask. It has an arachnid-like body with four legs ending in spikes and two big claws as hands. Its melee attacks deal 30 damage. It is a large robot with a voice trumpet as a head and a thick body. It also has a hole in the middle of its body, with what appears to be a light glowing inside. The Bull Tubbie or Boss Berserker is the third and last mini-boss, appearing as the last enemy of Wave 8. It has the special ability to emerge a line of volcanic rocks from the ground towards the player, which deal damage to players that stand on them as they appear.

After a short amount of time, the volcanic rocks will explode, dealing extra damage. Like other similar "trail" attacks, it is not restricted to the ground level it began at, and can hit players from higher up.

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It is a massive New Born with rough dark grey skin. It has two horns on its head, the right one being broken, and huge spiked maces as hands. It also doesn't appear to have eyes, being hidden by the black skin on its forehead. In each Survival game, there is a boss wave, which usually features the main threat of the map when the Collect or Versus mode is played. It takes place at the 10th Wave. All bosses behave similarly, moving towards the player, occasionally speeding up to run at the player, teleporting at various times, and using special abilities when in range.

Each of them have a very high health. Dipsy known as Headless Dipsy or Dipsy Chainsaw in this state is the final threat of the Custard Facility during the night. Dipsy known as Lake Dipsy on this state is the final threat of the Lake. Laa-Laa is the final threat of the Outskirts during the night.

List of military strategies and concepts

Po also known as NecroPo on this state is the final threat of the Satellite Station. Po known as Spider Po on this state is the final threat of the Outskirts during the day. Claw Tubbie also known as the Cave Tubby is the final threat of the Cave. Yeti Tubbie is the final threat of the Mountains. The Guardian known as Evil Guardian in this state is the final threat of the Custard Facility during the day. Attacking in a group increases your odds of survival because players are supporting each other. The benefit of attacking in a group needs no further explanation.

If you're moving too fast, hold back to wait for your teammates. Heavy tanks should stick together to form an attack force. Medium tanks stay close, but behind your heavies to lend support. Tank destroyers should stay further back for base defense, or take sniping shots from extreme distance. When attacking, let your heavies lead the attack. Mediums can hide behind your heavies and use them as cover as they have better armor protection. Just be careful about their movements. If they back up, make sure you don't block their path. Good teamwork always win hands down. But how can you teamwork when players are chosen at random at you're thrown against a bunch of players for the first time.

Here are a few tips: Use Friendly Artillery Be aware of your friendly artillery and what they are doing. If you're caught in a choke point, and friendly artillery is supporting you, and have either scored hits or near misses, then let arty do their job.

All you need to do is to draw the enemy out so arty can hit him. Then duck back behind cover. You don't need to needlessly risk yourself when you can stay behind cover.

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  7. How do I stop one enemy constantly...

Letting artillery take all the kills is probably not as fun, but it is good teamwork. Use Your Teammates Very often a choke point develops, and two opposing teams are trying to breakthrough. In this instance, it is better to defend and let the enemy come through. By moving forward to attack, you expose yourself to hostile fire from several tanks. Instead, you should sit back and bait the enemy to come forward. When they do, try to track him, and you depend on your teammates to open fire on him, while you still sit safely behind cover. Auto aim has a few drawbacks: You may want to aim for the tracks, the turret, or hull - it depends.

Auto aim is useful only during very short distance fight, such as when you're circling your enemy and too distracted to manually aim. When shooting at targets moving past you, it is necessary to aim ahead of the spot where you want to hit. Using manual aim is an absolute must for this. There are a few factors to consider: The faster the speed, and higher the angle maximum 90 degrees , the more lead is required. AP has higher velocity than HE. Therefore HE needs more lead time. How much to aim ahead actually comes with experience.

Don't worry, as long as you understand that your shots are missing due to lead time, then you will be able to aim slightly ahead. Once you understand that, the rest will come with practice. Shoot at the weakest armored part.

Basic Combat Survival Guide

Survival Shooter Tutorial-Please help with the Enemy Attack script. I have been following the tutorial videos but I'm stuck at the end of the 6th. Find answers for Last Shelter: Survival - How do I stop one enemy constantly attacking me?.

As a rule of thumb: The rear hull has the thinnest armor. German tanks - aim for the turret as most German tanks have thinner turret armor. B, Maus and Panther which are weaker in the hull. Russian and US tanks - always aim for the hull. The M6 for example has 44mm hull armor vs 83mm turret armor almost 2x thicker.

The angle at which your shell impacts the enemy armor is very important. If the impact was not at 90 degrees, your shell needs to penetrate thicker than the published stat. An armor plate with 50mm thickness would have an effective thickness when subjected to penetration at: Tank destroyers and other tanks that have sloping armor have a higher effective thickness than the published stat.

Make Use of Cover

That is of course unless you hit at a 90 degree angle. Take on tanks one at a time. Its better to completely kill off one tank, than to damage several tanks at the same time because a damaged tank can still return fire at you. Avoid exposing yourself into the line of fire of several tanks. Take cover so you engage on a one to one basis. Use these combat tactics for World of Tanks and fight to your advantage. WoT Performance Analyzer Tool. Gun and Ammo Database.